Thursday, March 12, 2020

WHMS Search and Rescue Activity Bot

SEARCH AND RESCUE ACTIVITY (S.A.R.A)
The goal of this game is to search and rescue people in the area, activate the rocket, read the hidden code, retrieve bombs, and release the alien/spaceship in 5 minutes. The robot with most number of points with the fastest time wins the game.
Playing Field
1.      The base is 4' x 8'.


Robot Specifications
1.     Maximum size of robot is 6' x 6'.
2.     Weight and height is unlimited.
3.     Any FPV cameras, monitors, or goggles, and electronic upgrades are allowed.
General Rules
1.     Teams must stay inside the enclosed tent, without view of the field.
2.     Failure to show at the playing area 2 minutes after the scheduled time will cause the team to forfeit the game.
3.     Referee's decision is final.
4.     The referee may recall teams for a tiebreaker round if needed.
Rules
1.     The robots will start at the Base (4'x8' board).
2.     When the signal to start is given, the drivers will drive the robots to any area in the field to do any of the Missions in any order.
3.     Mission 1 is to retrieve the persons and bring them back to the base (must be completely on the base).
4.     Mission 2 is to activate the rocket by flicking the launch toggle switch. (credit given if switch is flicked even if rocket failed to take off)
5.     Mission 3 is to do a reconnaissance task and know the hidden code in the building.
6.     Code must be reported to the referee.
7.      Mission 4 is to release the alien/spaceship (balloon tied on the ground).
8.     Mission 5 is to retrieve the bombs and bring it back to the base (must be completely on the base).
9.     Mission 6 is to return back to the base. This is a signal that the team has decided to stop the game at their discretion, and can be done at any time. Referees will record the time when the robot has parked.
10.   No spotters and other team members are allowed in the field except to retrieve the robot back to the base for repairs (see Rule 10).
11.    Touching, retrieving, fixing, repositioning, or resetting a robot by any team member is allowed but the robot will have to restart at the Base without the time stopping.
12.   Team members are allowed to do any activity related to the robot like setting attachments, unloading gathered items, etc. but must be done only on the base.
13.   The team will have to signal the referee to stop and record the time and points by using an alarm or horn at any given time (to quit or to let the referee know that their robot has parked at Base).
14.   Maximum time of a trial is 5 minutes.
15.   The best of the two trials will be taken for the final score and time.
16.   The robot with most points and the fastest time wins the game.



Engineering Tips
        1.    When possible, build a wide framed quad motored design to ensure driver contact at all times. 
        2.    Articulated suspension can assist with obstacles. 
        3.    Ensure the claw functions adequately for the task required. 
        4.    Same with any arms necessary with appropriate servos and rotation. 
        5.    Practice each mission until it can be one smoothly and efficiently.  The Army has a saying: Slow is smooth, smooth is fast.
        6.    Ensure your camera on the robot is giving you the whole picture.  If not, there will be tasks you can’t complete. 
        7.    If you see the code while executing a previous mission, read it.
        8.    Conduct a post mission analysis for next year.

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